Quick answers
- When does Kingdom Rush 6 release?
- September 24, 2026 on Steam, iPhone, iPad and Android
- Can I play the demo now?
- No—the four-stage Steam Next Fest demo ended July 6
- How large is the campaign?
- 18 stages across three landscapes, with 40+ enemies, five enemy races and six bosses
- What is the battle loadout?
- Choose five of 15 towers, two of 12 heroes and three of nine spells
- Is it multiplayer?
- No—Steam lists single-player only; do not confuse it with Kingdom Rush Battles
- What does it cost?
- Steam has no price yet; the US App Store preorder is $6.99
September 24 covers Steam and mobile, but no console version is announced
Steam, the official game site, Ironhide's September update and Apple's preorder record all point to September 24, 2026. Steam still shows Coming Soon for Windows and macOS with no price, while Ironhide links mobile preorder or registration pages for iPhone, iPad and Android. The US App Store preorder is $6.99; that does not establish the future Steam or Google Play price.
No Linux, PlayStation, Xbox or Nintendo Switch version appears in the current official store links. That is a current platform boundary, not a cancellation claim. The game is single-player; it should not be confused with Kingdom Rush Battles, Ironhide's separate multiplayer tower-defense title.
| Platform | Current status | Price / requirement note |
|---|---|---|
| Windows PC | Coming Soon on Steam for September 24 | Price not displayed |
| macOS | Coming Soon on Steam for September 24 | Intel Core M or Apple M1 minimum |
| iPhone / iPad | App Store preorder for September 24 | US preorder: $6.99; iOS/iPadOS 13+ |
| Android | Official Google Play registration page | Final regional price and Android requirement not shown here |
| Linux / consoles | Not listed in current official links | No release claim for these platforms |
The four-stage Steam demo ended after Next Fest and is no longer downloadable
Ironhide released a four-stage Steam demo for June's Next Fest, then formally ended access on July 6. Steam's current app record no longer links a demo. The old page's statement that demo availability was unconfirmed missed both the public trial and its removal; old search results or saved demo URLs should not be treated as current download access.
The developer reported more than 25,000 first-day players, a median demo play time of 1 hour 43 minutes and 57% of players staying for more than an hour. Those are Ironhide's event metrics for the limited demo, not our playtime estimate for the 18-stage full campaign. The studio also used demo feedback to revise the interface and progression systems before launch.
| Question | Verified answer | Boundary |
|---|---|---|
| Was there a public demo? | Yes, during Steam Next Fest in June 2026 | It was time-limited |
| How much did it include? | Four stages | Does not represent the 18-stage final scope |
| Is it downloadable now? | No; Ironhide ended access July 6 | Steam no longer links the demo app |
| How long was it? | Developer-reported median: 1h 43m | Median event metric, not a guaranteed completion time |
| Do demo saves transfer? | Not stated in the reviewed sources | Do not assume transfer after removal |
Each stage uses five towers, two heroes and three equipped spells
The full roster contains 15 towers, but only five are brought into a battle. The official site groups their roles around archers, mages, barracks and artillery, making the pre-stage choice about lane control and tower synergy rather than placing every available tower in one map.
Players also choose two heroes from a roster of 12 and combine their abilities during the stage. Nine spells are available overall, with three equipped for a battle; confirmed examples include Reinforcements, Rain of Fire, Royal Edict, Teleportation Sigil, Soaring Shop and Aspect of Sol. The page records the loadout limits without inventing cooldowns, damage values or a best combination.
| System | Full selection | Taken into a normal stage |
|---|---|---|
| Towers | 15 upgradeable towers | Choose 5 |
| Heroes | 12 heroes | Field 2 |
| Spells | 9 spells | Equip 3 |
| Tower families | Archers, mages, barracks and artillery | Mix roles for lane coverage and synergy |
| Hero / spell combinations | Multiple ability pairings | Exact builds depend on the stage and chosen mode |
Demo feedback brought back global tower upgrades before release
The demo used an individual tower-leveling system, but Ironhide's September 11 devlog says that design was removed because players found leveling every tower separately too grind-heavy. The launch plan restores global tower upgrades in the style of the original trilogy. Towers can still unlock a third skill by reaching the top of their upgrade path.
Heroes and spells retain their own levels and upgrade trees. If one falls behind the player's highest-level hero or spell, it earns double experience until it catches up, reducing the cost of changing a loadout. This is a published catch-up rule, but exact XP thresholds, reset costs and final skill values are not documented in the sources reviewed here.
| Area | Launch-direction system | What changed or remains unknown |
|---|---|---|
| Tower progression | Global upgrades return | Replaces the demo's separate tower leveling |
| Tower skills | A third skill can unlock at the top of a tower path | Final costs and values not published here |
| Heroes | Individual levels and upgrade trees remain | Exact caps and reset rules not stated |
| Spells | Individual levels and upgrade trees remain | Exact caps and reset rules not stated |
| Catch-up XP | Under-leveled heroes and spells earn double XP | Applies relative to the player's highest-level counterparts |
| Interface | Classic wood-and-iron styling replaces the demo's blue UI | Developer says all major screens received the pass |
The prequel spans 18 stages, three regions and six boss fights
Genesis travels back to early Linirea and asks the player to rewrite history by stopping a young Vez'nan before darkness takes hold. The campaign revisits lands and characters from the original Kingdom Rush era rather than continuing only from the latest game's endpoint.
The published scope is 18 handcrafted stages across the Citadel, Stormcloud Depths and Arcania. Those maps contain more than 40 enemy types across five races and six major boss fights, with stage-specific mechanics. Steam also advertises more than 50 achievements, but neither source set provides a campaign-hour estimate or a complete achievement list.
| Area | Confirmed amount | Interpretation limit |
|---|---|---|
| Campaign stages | 18 | Does not include a published hour count |
| Landscapes | 3 | Citadel, Stormcloud Depths and Arcania |
| Tower roster | 15 | Five selected per normal-stage loadout |
| Hero roster | 12 | Two fielded per normal stage |
| Enemies | 40+ across five races | No complete bestiary published in the reviewed sources |
| Bosses | 6 | Boss tactics require release-build verification |
| Achievements | 50+ | Steam achievement details can change before unlock |
Five published modes alter heroes, spells, towers, lives and wave structure
The official site names Iron Challenge, Blitz Challenge, Hero Party, Spell Rush and Classic. These are rule variants around the single-player tower-defense campaign, not separate multiplayer queues. Their restrictions make the roster and loadout systems matter in different ways.
Iron compresses play into one elite wave and one life. Blitz uses three waves, faster enemies, increased gold, faster spells and three lives. Hero Party expands the field to four heroes but removes spells; Spell Rush removes heroes, speeds spells and allows three lives. Classic runs the campaign with eight original-style towers, two iconic spells and one hero.
| Mode | Core rule | Strategic change |
|---|---|---|
| Iron Challenge | One elite wave and one life | Placement and timing must survive a single concentrated attack |
| Blitz Challenge | Three waves, faster enemies and spells, increased gold, three lives | Shorter and faster tempo |
| Hero Party | Four heroes and no spells | Hero ability combinations replace spell timing |
| Spell Rush | No heroes, faster spells and three lives | Tower placement and spell rotation carry the defense |
| Classic | Eight classic towers, two iconic spells and one hero | Recreates a more restricted original-game arsenal |
Steam supports mouse-only play and partial controllers; Mac requirements are more complete
Steam lists single-player, a mouse-only option, Partial Controller Support, adjustable difficulty, custom volume controls, achievements, Cloud and Family Sharing. Partial support does not guarantee that every menu, prompt or action works without a mouse. The mobile listings promise offline play, but the reviewed Steam record does not separately make the same offline guarantee for desktop.
The game lists ten interface languages—English, French, German, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese, Latin American Spanish and Traditional Chinese—with English as the only full-audio language. Windows publishes only a 64-bit Windows 10, dual-core CPU and 4 GB RAM minimum. macOS adds macOS 10.13, Apple M1 or Intel Core M, OpenGL 3.0 with 1 GB VRAM and 1 GB storage; recommended component targets are absent.
| Area | Current listing | Boundary |
|---|---|---|
| Multiplayer | Single-player only | No co-op or PvP flag |
| Mouse | Mouse-only option | Keyboard is not required for the advertised option |
| Controller | Partial support | Full menu and remapping coverage not guaranteed |
| Difficulty / audio | Adjustable difficulty and custom volume controls | Store declarations, not an accessibility audit |
| Offline | Promised by iOS and Android store descriptions | Desktop offline behavior not separately promised here |
| Languages | 10 interfaces; English full audio | Other listed languages do not include full voice-over |
Sources and verification
First-party sources were checked on September 18, 2026. Store prices and launch details can change after that date.
- Kingdom Rush 6: Genesis official game siteofficial · checked 2026-09-18Supports: Steam and mobile store links, tower, hero and spell rosters and loadouts, five challenge-mode rules, 18-stage campaign, official screenshots
- Genesis Devlog #28: The Reworkofficial · checked 2026-09-18Supports: removal of separate tower leveling, return of global tower upgrades, third tower skills, hero and spell trees, double-XP catch-up rule, interface redesign
- Saying Goodbye to the Kingdom Rush Genesis Demoofficial · checked 2026-09-18Supports: July 6 demo removal, time-limited Steam access, September 24 launch
- 25,000 Generals Rushed in On Demo Day Oneofficial · checked 2026-09-18Supports: four-stage demo scope, June Next Fest availability, first-day player count, median playtime and one-hour retention metrics
- Kingdom Rush 6: Genesis TD on Steamprimary · checked 2026-09-18Supports: September 24 Coming Soon state, Windows and macOS, single-player and controller/accessibility flags, languages, content scope, official media
- Steam app details for app 4259190primary · checked 2026-09-18Supports: no-price and no-demo-link state, desktop platform flags, Windows and macOS requirements, store categories and languages
- Kingdom Rush 6: Genesis TD on the App Storeprimary · checked 2026-09-18Supports: September 24 preorder, US $6.99 price, iPhone and iPad support, iOS and iPadOS 13 requirement, offline play, languages
- Kingdom Rush 6: Genesis TD on Google Playprimary · checked 2026-09-18Supports: Android listing, mobile offline claim, campaign scope, in-app purchase disclosure, developer identity


